It’s really just the definitive version of a classic game, and it deftly demonstrates why Nightdive is the master of preservation. You do have to go in with the understanding that its old bones are still there, but if you bounced off the convoluted interface of the original, you’ll have a better chance of acclimating here. Their reverence for the source material pays off, as while the System Shock remake is better tailored to modern tastes, it still has everything that made it special in its 1994 release. Nightdive has proven once again that they fully understand what made the classics so indispensable. System Shock is the perfect nexus between design and narrative choices. It creates a flow and atmosphere that are difficult to achieve. Or rather, she’s constantly a physical threat as you are in her very being. SHODAN is simply an omnipresent antagonist rather than a physical threat. At the time, the game had an estimated delivery date of December 2017.System Shock is an experience that doesn’t lean on artificial set-piece moments to try and control its pacing. Nightdive’s Kickstarter campaign to create a ground-up remake of the original 1994 System Shock launched on June 28 2016, originally targeting $900,000 (£677k) in crowdfunding and eventually attracting $1,350,700 (£1.02m) from backers. It also provided a selection of screenshots, including of the Grove Dome which it describes as “one of the largest assets in the game”, and an Avian Mutant, an enemy type that was almost cut from the game until Nightdive “decided it was important to have an enemy that introduced verticality to the combat, specifically in the Grove levels”.Īn update to the System Shock remake demo is also planned, which will “include full dismemberment across all enemies along with updated AI, new behaviours, new animations and hit reactions, updated weapon FX as well as numerous bug fixes and performance optimizations.” The 'System Shock' Remake Demo Shows Its Development Is Back on Track The Steam Games Festival gave us a welcome glimpse into a remake that once seemed doomed. Diving into the actual material update, the studio said it is “working on the final polish for the enemies, weapons, levels, and cinematics”.
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